3D Game Engine

Version
  1.1

Release Date
  March 13, 2012

Description
  This 3D Game Engine is a project I worked on for a couple university classes in order to
  experiment with OpenGL and PhysX. It is by no means a finished product or even remotely
  professional, and is based off of an extremely terrible code base which I had to spend most of
  the actual development time completely re-designing and cleaning up. Regardless, it shows off a
  few cool features.
  
  Levels were originally created with an old copy of Worldcraft and converted to work with the game
  using a horrendous tool that was provided which I never wish to look at again. Regardless, it
  "supports" bsp-style levels.
  
  There isn't a lot in terms of functionality - just some primitive collision handling, geometry
  rendering, primitive shader support, etc. Hope you enjoy!

Author
  Kevin Scroggins

Contact
  nitro404@gmail.com

Controls
  W: Move forward
  S: Move backward
  A: Move left
  D: Move right
  SPACE/Q: Move up
  Z/E: Move down
  F: Toggle fly mode
  LEFT CLICK: Throw grass blocks
  ESCAPE: Exit / Open menu / Go back in menu 

Changelog
  Version 1.1 (March 13, 2012)
    + Added PhysX support for handling collisions with Minecraft grass blocks and world geometry

  Version 1.0 (April 19, 2010)
    + Initial release!
